Audio Engineering & Production Courses - Course Flow

Quarter 1

In this quarter, you will learn the practical skills and knowledge that are the foundation of music and audio production. You will study the basics of music theory as they relate real world scenarios for career music producers and engineers, especially on how to write, read, and use charts in the studio. By the end of your first quarter, you will be able to apply your new skills in operating a professional recording facility, and will understand the basics of contemporary music production in both live and studio applications to use as a basis for the remainder of the program. 

Quarter 2

In your second quarter, you will explore an intermediate level of audio editing software and digital audio skills that provide a solid grounding for entry-level positions in the non-linear audio post-production field. You will learn professional skills in a MIDI production lab using industry standard software and hardware. You will conduct your own recording session under the supervision of your instructor, and learn about the professional skills, work habits, and attitudes expected by the commercial recording industry. Finally, you will explore advanced topics in psychoacoustics, such as stereo microphone techniques, the acoustics of musical instruments in relation to microphone techniques, critical listening, and 3D and surround sound.

Quarter 3

In your third quarter, you will develop your understanding introduces the knowledge and skills necessary to design, operate, and troubleshoot small to medium-sized live-performance sound systems, and to overcome the problems inherent in difficult acoustical environments. Signal flow and troubleshooting skills are continually reinforced in the process of setting up and tearing down complete sound systems in class and, when/if possible, on location. You will learn MIDI and synthesis skills for music production and sound design to complete projects including multi-track music editing, mixing and mastering projects; the creation of a soundtrack. You will take the Practical Application Skills Evaluation (PASE) to test your competency in post-production, music production, audio for Internet, and audio for the games industry. 

Quarter 4

In your fourth quarter, you will use various techniques learned in your previous quarters and apply them to computer-based arranging technologies applicable to both musicians (arrangers and composers) and non-musicians (audio engineers and producers). Starting with the analysis of contemporary musical and sound design trends, you will learn about the creative, business, and production aspects of music within the TV and film industries. You will also delve into career management based on the specifics of working in the arts and entertainment industry in Canada. 

Quarter 5

In quarter five, you will learn and practice skills related to the roles of producer and engineer for film and TV post-audio production through the recording and production of projects. You will explore the fundamentals of marketing and distributing music on the Internet, specifically focusing on promotional techniques for musicians, songwriters, and other artists and businesses. You will also learn about the many variables that impact engineering and production particularly as they relate to post production and music.

Quarter 6

Portfolios are also one of the most important tools you have for initially getting noticed and landing an interview for a job or contract. In your Portfolio Production Workshop, you will focus on your final portfolio for publishing online in preparation for graduation. Under the mentorship of your instructor, you will put together a polished and professional portfolio designed for targeted markets in the music industry. You will also explore the music business from the perspective of the artist and the business manager. Finally, you will work extensively with performing artists and examine the various methods and techniques for recording musical performances through a focus on the role of the music producer within the production team and apply it to your own productions.