Senior students from the Fredericton Animation School program at Centre for Arts and Technology recently traveled to Montreal, for extra inspiration to complete their final projects – their demo reels. While touring the city, students made stops at local gaming company, Gameloft, the 1976 Olympic Games Stadium (Biodome), and an International Game Developers Association (IDGA) presentation.
Along with 3D Game Animation lead instructor, Jennifer Speiran, and 2D Animation Department Head, Larry Mercereau, the students toured Gameloft’s facilities, and met with game designers in the Montreal office. This was followed by a presentation from a Gameloft recruiter on what recruiters look for in a demo reel. The students were particularly interested in what a will keep a recruiter actively engaged, as they are in the process of creating their demo reels in hopes of future employment in the gaming industry.
The Biodome – showcasing replicas of the four ecosystems found in the America’s – was the perfect facility to host a life drawing class. Students drew everything from sea creatures to lizards to monkeys. Life drawing helps students understand weight, timing, and spacing, among other basic elements needed to bring a character to life. It’s an essential part of the Animation program at Centre for Arts and Technology.
Finally, the students attended a presentation entitled “Social Tsunami: Team, Tech and Design Implications of a Game-As-A-Service”, hosted by the International Game Developers Association, where they learned from industry expert Kim Daniel Arthur, GM Mobile, Playfish/EA. “Attending this event and meeting with experts in their field really inspired our students and is giving them that extra push to make their demo reels not just good, but great”, said Jennifer Speiran.