Receive hands-on 3D character animation training from our industry professionals at the Centre for Arts and Technology Kelowna, BC college campus. career that requires a suit and tie is just not what you have in mind but working with a team of talented colleagues on the next blockbuster tv series or animated feature is where you see yourself in the near future. It’s time to bring your dreams to life. In just 18 months, you’ll receive the 3D character animation training to earn your professional diploma and come away with a knock-out portfolio and demo reel showcasing your talents to potential employers. You will have practical know-how in the following key areas:

  • Character Animation
  • 3D Layout
  • Life Drawing
  • Creature Animation
  • Animation for Games

Our 3D Animation program gives you the hands-on experience you need to pursue your dream job. Take your animating skills to the professional level in a creative environment that is run like a real-world production studio and delivered by the experts.

Former graduates of this program are now employed at top studios like Bardel Entertainment • EA Canada • Animal Logic • Wildbrain • Microsoft – The Coalition • Unity Technology • Atomic Cartoons • Rainmaker Entertainment

Join successful alumni who have animated on: The Addams Family • FIFA • The Lego Movie 2  • Fantastic Beasts and Where to Find Them!  • Emmy Award-Winning – King Julien and Dragon Prince series • Captain Marvel

Instructors at the Centre for Arts and Technology are experts in what has become a quickly growing industry in Canada and across the globe. Our 3D animation pros have lent their talents to numerous games and film and TV productions including The Smurfs • Splinter Cell • Call of Duty • Teenage Mutant Ninja Turtles • Puss ‘n Boots • Barbie • Max Steel • Club Penguin. Working with these animation wizards, you’ll learn the key skills you need to become a sought-after animator yourself!

CAT graduates go on to work with some of the largest blockbuster titles, brands, companies and artists around the world.

“I didn’t know how a game was made, how to animate, or how to draw. CATO will teach you everything that you’re looking to learn. If you’re motivated and work hard, you’ll find yourself with your dream job. You would be hard-pressed to find a better school.”

Dan Scott – Animator – Electronic Arts 

We are proud to announce that the Centre for Arts and Technology has now partnered with Langara College, Continuing Studies to offer our 2D Animation & Digital Art and 3D Animation for Game, Film & Visual Effects programs at Langara’s downtown Vancouver campus! Read more.

Centre for Arts and Technology also has an articulation agreement with the University of Gloucestershire in England. Read our blog for an interview with University of Gloucestershire instructor Don Parker.

CAT Partners with BCIT to offer Degree Pathway Programs

View our graduate portfolio lounge!

Program Length
18 Months
Delivery Type

Course Flow

Quarter 1
Quarter 2
Quarter 3
Quarter 4
Quarter 5
Quarter 6
Tab 1

You will be introduced to the practical skills and knowledge that are proven fundamentals of 3D animation, therefore laying the foundation for your entire 18-month program. This will be achieved through the introduction of Autodesk Maya that will be used consistently throughout your program and aid in the creation of, what will be, a regular end of Quarter demo reel. By the end you will display introductory knowledge/skill in the 6 basics of CG; modeling, texturing, rigging, lighting and rendering; Your introduction to the principles of animation is through traditional methods. In addition, traditional drawing as it relates to drawing the human form and perspective drawing and an introduction to the history and overall industry operations and trends that aid students in their motivation and knowledge around this career choice.

Tab 2

You will be introduced to the CG tools and pipeline of animating in Maya. The animation principles you were introduced to and how they translate to a CG medium will be a major focus of this as well. Parallel to this you will continue doing more advanced animation through traditional methods, while also continuing to study the human form/movement through life drawing studies and developing your visual storytelling and camera/film language skills through the art form of storyboarding.

Tab 3

You will continue to focus on animating in Maya through a more advanced study of body mechanics and an introduction to pantomime acting. Your traditional animation training will be complemented by introducing ToomBoom Harmony as a means of creating breadth and depth in your overall employability. Studies of the animal/human form/movement will continue, and 3D Layout will allow students to translate their visual storytelling and camera/film language skills from two-dimensional drawings into a CG medium.

Tab 4

CG animation training continues in Maya as acting to dialogue is introduced as your main focus. Complimenting this will be studied in acting for animation through film performance and genres. To further increase breadth and depth in your employability and understanding of organic movement and mechanics, creature animation will be studied along with the continuation of human/animal analysis through life drawing methods.

Tab 5

This quarter you will mainly focus on creating material for your final graduation portfolio and demo reel through more advanced CG animation studies of acting to dialogue and an introduction to animation specifically for gaming. Aspects of this training are now more self-directed with instructors taking on an increased mentoring role. Professional attitudes, studio practices, production schedules and networking are emphasized to a greater degree and put under more scrutiny, in addition to getting you prepped for this type of career.

Tab 6

Your final quarter is all about getting it done to the highest level. This is the culmination of all your hard work. Polishing your animation, creating a professional demo reel/portfolio site, job searching, networking and meeting the graduation criteria is your focus.



Graduating in 1992, Sean jumped right into animating and developing CD-Rom games for an independent video game company in Oakville, Ont.  In 1994 the attraction of the west coast and the burgeoning Vancouver animation industry led Sean to work at major pre-production houses in the Lower Mainland such as ‘Studio ‘B’ Productions’ and ‘Bardel Entertainment’ designing on many television shows such as “The Magic School Bus”, and “Tales from the Cryptkeeper”.  In 1996 ‘Disney’ came to Vancouver and over the next 4 years Sean helped animate many feature-length projects including the award-winning “Beauty and the Beast: The Enchanted Christmas”.

Always looking for a challenge and a chance to broaden his skills, Sean accepted a position as a computer graphic artist on the ‘NBA Live’ team at Electronic Arts Canada in Burnaby, BC.

In 2000, Sean started his teaching career, joining the ‘Centre for Digital Imaging and Sound’ as an instructor while working full-time in the industry.  In 2002, Sean was offered the full-time position of Animation department head at the ‘Center for Arts and Technology’ in Fredericton, New Brunswick and decided to make the journey back east with his family.

Sean is back in BC and has been with the Centre for Arts and Technology for over 11 years in the role of Department Head and full-time instructor.

To learn more about working in the Animation Industry, you can listen to our PODCAST  with Sean on our Soundcloud Stream. 


Roland is a graduate of the 3D program at Cato.  He has been very active as a digital compositor, modeling and texture artist over the last several years.  He has worked for Lizard Brain Animation as a compositor and Unity Broadcasting as the lead model-maker as well as other graphic artist duties.  Further, he has several film credits as an animator, compositor and model-maker.  He is currently building the “Hero” model for a new Film.  Roland has also been instrumental as a teaching assistant, helping mold and motivate our graduate students.

To learn more about working in the Animation Industry, you can listen to our PODCAST  with Roland on our Soundcloud Stream. 


Norm Roen graduated from Sheridan College’s three-year animation program as a traditional animator. He’s done a variety of work all over the world from South Korea, Taiwan and China. For these careers, his clients consisted of Disney, Universal and Studio Bin Vancouver. Norm also worked as an overseas director in Shanghai for Berliner Film Company. His jobs have included animator, layout artist, background painter, director and overseas director. Norm has had an exciting teaching career at Harbin University of Science and Technology in China and now passes on his wealth of knowledge and expertise in 2D animation, to students at the Centre for Arts and Technology.


Internationally Renowned Artist and Art Instructor.

Elizabeth Dykosky’s work is unique and shows extraordinary colour use and remarkable talent wielding the brush or the pallet knife. Her work has been exhibited at various galleries throughout the world, among others in Italy(Rome), Canada(Montreal, Toronto, Vancouver, and Kelowna), the USA(Detroit), as well as the United Arab Emirates(Dubai and Salalah). Her paintings belong to the private collection of the Vatican, Burj Al Arab Hotel in Dubai, and Shanfari Group of Companies in Salalah, UAE.

Her pieces capture the essence of the subject to a degree that leaves a lasting impact on the viewer.


Trent has always been into art since an early age and would always be drawing and always enjoyed video games. When he was 11 he discovered comics and wanted to be a comic artist. Trent moved to Kelowna to take fine arts and at the tender age of 20 started to color comics professionally.  In 2004 Trent enrolled in the 3D program at The Centre for Arts and Technology to pursue a career in the video game industry.  Trent broke into the video game industry as a freelance artist and for the last 5 years has been modeling and sculpting on high-profile game projects for Art Bully Productions. In addition to his freelance work, Trent also developed his own game project entitled Galactic Boxing which is slated to be released at the end of summer 2015.  Instagram: Galacticboxing and Facebook: Galactic Boxing


Brandon is a 2D animator that specializes in Flash animation. He has over 7 years of professional experience working on a multitude of Flash projects ranging from game development to production animation. Currently, he’s working for Atomic Cartoons, through Yeti Farm Creative, on the production Rocket Monkeys.


Born and raised in Pakistan, Tina travelled within the country and overseas with her diplomat father.

Trained as a Graphic Designer, her artistic journey has been that of an explorer. She works in a variety of mediums, of which pastels are her medium of preference. Often enjoying an “explosion” of colours, Tina finds working with a limited palette equally thrilling. Light cascading over forms, natural or man-made, is the driving force that compels her to paint as she strives to capture a specific moment in time.

Portraits, figurative art and landscapes are the themes Tina is currently featuring in her paintings and pastels.

Since 1976, Tina has exhibited in group and solo shows in the United Kingdom, USA, Canada, Pakistan and Dubai. In 2004 she moved to Kelowna after a 13-year stay in Dubai. The Okanagan landscape has mesmerized her, compelling her to paint this area, which she says is a true labour of passion.


Robert is a Visual FX artist and CG Generalist who has been working in the animation industry for close to ten years. His primary discipline is Visual FX, however, he has also worked in Lighting Rendering and Compositing, and he possesses a well-rounded skill set. Robert started his career working as Render Wrangler at Nitrogen Studios, and then quickly made his way into the Visual FX department becoming a Visual FX Artist. After working at Nitrogen Studios he accepted a new position working at Rainmaker Entertainment as a Visual FX artist on the show “Max Steel”. When Max Steel had come to an end, he accepted a new job opportunity at Bardel Entertainment.  During his time at Bardel Entertainment, he contributed to various projects including Veggie Tales, Angry Birds, Monster High, and more.


Nicole graduated from Capilano University two year animation program in 1999, Soon after graduating she started her first Job at Atomic Cartoon Inc. Working as a character designer, Prop designer and clean up artist on various TV shows such as “Zeta project”, ‘Braceface’ and “Atomic Betty”. Working on such a variety of cartoons made for a very wide adaptation in her design skills. Animation clean-up is another skill she learned along her journey when working on the Voyage of Sinbad for Bardel in league with Dreamworks. Attending over a dozen Comic conventions and speaking as a guest on character design and what to expect when pursuing a career in animation. You will still find her doing most of her artwork traditional and encouraging others to embrace bringing art to life on paper.


Jeremy is a game developer with over 7 years of professional experience, and many more years as a hobbyist. He specializes in the client-side development of games using several engines, most notably Unity and Unreal Engine. Most of Jeremy’s professional work has been as a programmer, but he enjoys dabbling in various other aspects of game development such as audio engineering and 3d modelling.

While working for studios such as Hyper Hippo and Hourblast Games Jeremy has played a role in the release of dozens of titles, both large and small.  He is currently working on his own productions and doing occasional freelance work through his company, Grimfox Games Inc.


Bryan hails from Dawson College’s 3D Animation & CGI program based in Montréal, and over the course of 8 years, has professionally worked through a variety of skill sets such as video editing, digital compositing, and most predominantly, 3D Animation.

As an Animator, he has worked across different studios throughout Canada, formerly at Artifex Animation Studios in Montréal, DHX Media in Halifax, and now presently at Bardel Entertainment in Kelowna. His career has led him to work on numerous youth cartoons including Mattel’s “Little People”, Jim Henson’s “The Doozers”, as well as “Rev & Roll”, “44 Cats”, and a couple of upcoming straight to Disney+ films.

His passion for animation reaches as far back as his childhood upon the release of Pixar’s “Toy Story” and Mainframe’s “ReBoot” in the early 1990s.  His curiosity for the medium has sparked a lifelong ambition to bring characters to life and to tell intriguing stories with them.

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