BECOME A
PROFESSIONAL

3D ANIMATOR

3D Animation | Game, Film & Visual Effects

I WANT ANSWERS!

Overview

2016 News! We are proud to announce that Centre for Arts and Technology has now partnered with Langara College, Continuing Studies to offer our Animation for Game, Film & Visual Effects Program at Langara’s downtown Vancouver campus in 2017! Read our press release for more information.  Centre for Arts and Technology also has an articulation agreement with the University of Gloucestershire in England. Read our blog for an interview with University of Gloucestershire instructor Don Parker.

Receive hands-on 3d animation training from our animation experts at the Centre for Arts and Technology Kelowna, BC college campus. You’ve always been creative and had your finger on the pulse of the latest trends in technology. Video games are a bit of an obsession, and a career that requires a suit and tie is just not what you have in mind. Working with a team of talented colleagues on the next blockbuster game or animated feature is where you see yourself in the near future. It’s time to bring your dreams to life. In just 24 months, you’ll receive the 3d animation training to earn your professional diploma and come away with a knock-out portfolio and demo reel showcasing your talents to potential employers. These are just some of the career paths you could take with your two-year diploma in 3d Animation for Game, Film & Visual Effects: Race Car by 3D Animation Schools Student Work at Centre for Arts and Technology

  • Character Animator
  • Character Modeler
  • Technical Artist
  • Texture Artist
  • Digital Artist
  • Lighting Artist
  • Concept/Storyboard Artist
  • Compositing Artist

3D ANIMATION TRAINING | CAREERS

Our 3d Animation training for Game, Film & Visual Effects gives you the hands-on experience you need to pursue your dream job in 3D animation. You will learn the latest animation techniques in an environment that is run like a fast-paced, real-world production studio. Former graduates of this program are now employed at top studios like: Bardel Entertainment • EA Sports • Image Engine • DHX Studios • Disney Interactive • Yeti Farm Creative • Sony Imageworks • Atomic Cartoons • Rainmaker Entertainment Graduates of this program have worked on: Independence Day: Resurgance • FIFA • UFC • Need for Speed • NHL • Storks • Fantastic Beasts and Where To Find Them • TMNT • Emmy Award Winning – King Julien • Dinotrux Instructors at Centre for Arts and Technology are experts in what has become a quickly growing industry in Canada and across the globe. Our 3d animation pros have lent their talents to numerous games and film and TV productions including: The Smurfs, Splinter Cell, Call of Duty, Teenage Mutant Ninja Turtles, Puss ‘n Boots, Barbie, Max Steel and Club Penguin. Working with these animation wizards, you’ll learn the key skills you need to become a sought-after animator yourself, including: 3D Animation—Modelling—Lighting—Texture—Rigging—Rendering—Compositing—Life Drawing—Character Design—Layout Design—Game Design—Level Design—Game Environment Design—Storyboarding. To set you up for success, you will receive a laptop loaded with the Adobe Creative Suite—yours to keep upon Graduation from the program!

“Centre for Arts and Technology introduced me to friends with similar interests, a work environment unlike anything I’d ever experienced, and instructors who inspired me to be better.” –     Evan Lewis

Campuses

Kelowna, Surrey

Program Length

24 months

Application Deadline

September 6th

Course Flow

  • Semester 1
  • Semester 2
  • Semester 3
  • Semester 4
  • Semester 5
  • Semester 6
  • Semester 7
  • Semester 8

In this quarter, you will be introduced to the practical skills and knowledge that are proven fundamentals of 2D and 3D art, therefore laying the foundation for your entire two year program.  This will be achieved through the introduction of several industry standard 2D/3D software packages that will be used consistently throughout your program, drawing/design concepts and the creation of, what will be, a quarterly demo reel.  By the end of your first quarter you will display, the 6 basics of CG; modeling, texturing, rigging, animating, lighting and rendering; digital painting and photo manipulation techniques; basic perspective drawing; a fundamental grasp of basic design principles and elements; FX/Compositing applications with live action footage and editing/exporting techniques for the creation of your first demo reel.

This quarter will continue to focus on the 6 basics of CG and the increased proficiency of an industry standard 3D software package.  In addition, you are immersed further into the application of camera setup, cinematic techniques and composition as it relates to the process of storyboarding and previsualization.  Traditional drawing as it relates to drawing the human form from observation and traditional animation and its principles are introduced.

This quarter will continue to focus on the 6 basics of CG and the increased proficiency of an industry standard 3D software package.  Traditional drawing continues with studying the human form, but new software and tools are introduced as it relates to the digital process of 2D animating, character design and CG sculpting.  This quarter will complete the generalized nature of your program.

This quarter takes the 6 basics of CG and splits them for the rest of your two year program into several separate course flows.  A CG animation flow is introduced, focusing on the animation principles and execution of character animation.  A modeling flow is introduced, focusing on the process of both hard surface and organic modeling techniques.  A lighting, texturing, rendering and compositing flow is introduced focusing on the professional presentation and execution of your CG projects.  This quarter starts to focus more intently on the CG pipeline, but methods of character design continue to be explored.

This quarter will continue with CG animation, focusing on advanced principles as it relates to body mechanics and acting to dialogue.  Modeling continues with advanced techniques in rigging and hard surface/organic modeling.  Lighting, texturing, rendering and compositing continue with more advanced tools and processes.  Game Design is also a focus as you will create and document an original game concept idea.  You will start to analyze what area of CG you will focus on in your final year of the program.

At this stage, you will have made a choice of which CG discipline to primarily focus on; Modeling, Animation or VFX and all that those three entail.  Based on this decision, you will put your energies into mastering your chosen field over the final nine months.  You will now start to become more self-directed and begin to put in motion what your final portfolio and graduating demo reel may look like.  Job and career development is introduced in order to facilitate the process of being successful post-education in both your personal and professional life.  Traditional drawing continues with your third level of life drawing focusing on both the human and animal form.  Added employability skills are offered in the way of becoming proficient in a secondary 3D software package.

This quarter you will continue to work on material for your final graduation portfolio and demo reel.  Courses are more self-directed with instructors taking on an increased mentoring role.  Professional attitudes, studio practices, productions schedules and networking are emphasized to a greater degree and put under more scrutiny.  Further employability skills are enhanced through the application of a game engine and how it can benefit your CG production work flow.

Your final quarter is all about getting it done to the highest level.  This is the final culmination of all your hard work.  Polishing your art, creating a professional demo reel/portfolio site, job searching, networking and meeting the graduation criteria is your focus.

Faculty

SEAN RIDGWAY | DEPARTMENT HEAD

Graduating in 1992, Sean jumped right into animating and developing CD-Rom games for an independent video game company in Oakville, Ont.  In 1994 the attraction of the west coast and the burgeoning Vancouver animation industry led Sean to work at major pre-production houses in the Lower Mainland such as ‘Studio ‘B’ Productions’ and ‘Bardel Entertainment’ designing  on many television shows such as “The Magic School Bus”, and “Tales from the Cryptkeeper”.  In 1996 ‘Disney’ came to Vancouver and over the next 4 years Sean helped animate many feature-length projects including the award winning “Beauty and the Beast: The Enchanted Christmas”.

Always looking for a challenge and a chance to broaden his skills, Sean accepted a position as a computer graphic artist on the ‘NBA Live’ team at Electronic Arts Canada in Burnaby, BC.

In 2000, Sean started his teaching career, joining the ‘Centre for Digital Imaging and Sound’ as an instructor while working full-time in the industry.  In 2002, Sean was offered the full-time position of Animation department head at the ‘Center for Arts and Technology’ in Fredericton, New Brunswick and decided to make the journey back east with his family.

Sean is back in BC and has been with the Centre for Arts and Technology for over 11 years in the role of Department Head and full time instructor.

To learn more about working in the Animation Industry, you can listen to our PODCAST  with Sean on our Soundcloud Stream. 

ROLAND BARON | LEAD INSTRUCTOR

Roland is a graduate of the 3D program at Cato.  He has been very active as a digital compositor, modeling and texture artist over the last several years.  He has worked for Lizard Brain Animation as a compositor and Unity Broadcasting as the lead model-maker as well as other graphic artist duties .  Further, he has several film credits as an animator, compositor and model-maker.  He is currently building the “Hero” model for a new Film.  Roland has also been instrumental as a teaching assistant, helping mold and motivate our graduate students.

To learn more about working in the Animation Industry, you can listen to our PODCAST  with Roland on our Soundcloud Stream. 

NORM ROEN | TRADITIONAL ANIMATION INSTRUCTOR

Norm Roen graduated from Sheridan College’s three year animation program as a traditional animator. He’s done a variety of work all over the world from South Korea, Taiwan and China. For these careers his clients consisted of Disney, Universal and Studio Bin Vancouver. Norm also worked as an overseas director in Shanghai for Berliner Film Company. His jobs have included animator, layout artist, background painter, director and overseas director. Norm has had an exciting teaching career at Harbin University of Science and Technology in China, and now passes on his wealth of knowledge and expertise in 2D animation, to students at Centre for Arts and Technology.

KEVIN KYLE | CHARACTER ANIMATION INSTRUCTOR

Kevin has worked as a CG animator for nearly a decade in Vancouver, BC at studios such as Rainmaker Entertainment and Bardel Entertainment,  as well as having done several freelance projects. Kevin has worked on productions such as Max Steel: Monstrous Alliance, Nickelodeon’s Monsters vs. Aliens, Kahlil Gibran’s The Prophet, VeggieTales in the House, King Julian, and is currently the layout supervisor for Dreamwork’s Puss in Boots tv series.

MICHAEL LEWICKI | CHARACTER ANIMATION INSTRUCTOR

Michael is a digital 3D animator with a wide range of experience. From productions such as The Smurfs (2011) for Sony Pictures Imageworks, Escape From Plant Earth (2012) from Rainmaker, Splinter Cell:Blacklist from Waterproof Studios and is currently working on Nickelodeon’s Teenage Mutant Ninja Turtles.

ELIZABETH DYKOSKY | LIFE DRAWING/ART FOUNDATIONS INSTRUCTOR

Internationally Renowned Artist  and Art Instructor.

Elizabeth Dykosky’s work is unique and shows extraordinary colour use and remarkable talent wielding the brush or the pallet knife. Her work has been exhibited at various galleries throughout the world, among others in Italy(Rome), Canada(Montreal, Toronto, Vancouver, and Kelowna), the USA(Detroit), as well as the United Arab Emirates(Dubai and Salalah). Her paintings belong to the private collection of the Vatican, Burj Al Arab Hotel in Dubai, and Shanfari Group of Companies in Salalah, UAE.

Her pieces capture the essence of the subject to a degree that leaves a lasting impact on the viewer.

TRENT TROMBLEY | DIGITAL SCULPTING/MODELING INSTRUCTOR

Trent has always been into art since an early age and would always be drawing and always enjoyed video games. When he was 11 he discovered comics and wanted to be a comic artist. Trent moved to Kelowna to take fine arts and at the tender age of 20 started to color comics professionally.  In 2004 Trent enrolled in the 3D program at The Centre for Arts and Technology to pursue a career in the video game industry.  Trent broke into the video game industry as a freelance artist and for the last 5 years has been modeling and sculpting on high profile game projects for Art Bully Productions. In addition to his freelance work, Trent also developed his own game project entitled Galactic Boxing which is slated to be released at the end of summer 2015.  Instagram:Galacticboxing and Facebook: Galactic Boxing

BRANDON HODGE | DIGITAL ANIMATION INSTRUCTOR

Brandon is a 2D animator that specializes in Flash animation. He has over 7 years of professional experience working on a multitude of Flash projects ranging from game development to production animation. Currently he’s working for Atomic Cartoons, through Yeti Farm Creative, on the production Rocket Monkeys.

TINA SIDDIQUI | LIFE DRAWING INSTRUCTOR

Born and raised in Pakistan, Tina travelled within the country and overseas with her diplomat father.

Trained as a Graphic Designer, her artistic journey has been that of an explorer. She works in a variety of mediums, of which pastels are her medium of preference. Often enjoying an “explosion” of colours, Tina finds working with a limited palette equally thrilling. Light cascading over forms, natural or man-made, is the driving force that compels her to paint as she strives to capture a specific moment in time.

Portraits, figurative art and landscapes are the themes Tina is currently featuring in her paintings and pastels.

Since 1976, Tina has exhibited in group and solo shows in the United Kingdom, USA, Canada, Pakistan and Dubai. In 2004 she moved to Kelowna after a 13 year stay in Dubai. The Okanagan landscape has mesmerized her, compelling her to paint this area, which she says is a true labour of passion.

JAMES SMITH | CG INSTRUCTOR

James is a multi-faceted generalist and graduate from the Centre’s 3D animation program. During the course of the program he fell in love with the technical side of computers and computer generated graphics. After graduation he immediately began a career freelancing and has since worked on projects ranging from pre to post-production. Today James is more focused on development with the Unreal Engine and on further developing his 3D Design business.

BRAD SOROCHKA | INSTRUCTOR

Brad is currently a 3D modeler at Disney Interactive and a gratuate of CAT. He has worked on 3D cartoons in the past that have aired on both YTV and Cartoon Network. Titles include Storm Hawks while working at Nerd Corps Entertainment.

Graduate Success

Amanda Adams

“My passion for art and animation brought me to Centre for Arts and Technology’s Animation program. With the guidance of my instructors I was able to create a number of works I am proud of. My days at CAT were always exciting because I was doing what I love, as well as spending time with people who inspire me.” - Amanda Adams