New Announcement! CAT Partners with BCIT to offer Degree Pathway Programs





Other Program News! We are proud to announce that Centre for Arts and Technology has now partnered with Langara College, Continuing Studies to offer our Animation for Game, Film & Visual Effects Program at Langara’s downtown Vancouver campus in 2017! Read our press release for more information.  Centre for Arts and Technology also has an articulation agreement with the University of Gloucestershire in England. Read our blog for an interview with University of Gloucestershire instructor Don Parker.

Receive hands-on 3d animation training from our animation experts at the Centre for Arts and Technology Kelowna, BC college campus. You’ve always been creative and had your finger on the pulse of the latest trends in technology. Video games are a bit of an obsession, and a career that requires a suit and tie is just not what you have in mind. Working with a team of talented colleagues on the next blockbuster game or animated feature is where you see yourself in the near future. It’s time to bring your dreams to life. In just 24 months, you’ll receive the 3d animation training to earn your professional advanced diploma and come away with a knock-out portfolio and demo reel showcasing your talents to potential employers. These are just some of the career paths you could take with your two-year advanced diploma in 3d Animation for Game, Film & Visual Effects: Race Car by 3D Animation Schools Student Work at Centre for Arts and Technology

  • Character Animator
  • Character Modeler
  • Texture Artist
  • Digital Artist
  • Lighting Artist
  • Compositing Artist
  • Environmental Modeler


Our 3d Animation training  gives you the hands-on experience you need to pursue your dream job in 3D animation. You will learn the latest animation techniques in an environment that is run like a fast-paced, real-world production studio.

Former graduates of this program are now employed at top studios like: Bardel Entertainment • EA Sports • Image Engine • DHX Studios • Disney Interactive • Yeti Farm Creative • Sony Imageworks • Atomic Cartoons • Rainmaker Entertainment

Graduates of this program have worked on: Independence Day: Resurgance • FIFA • UFC • Need for Speed • NHL • Storks • Fantastic Beasts and Where To Find Them • TMNT • Emmy Award Winning – King Julien • Dinotrux

Instructors at Centre for Arts and Technology are experts in what has become a quickly growing industry in Canada and across the globe. Our 3d animation pros have lent their talents to numerous games and film and TV productions including: The Smurfs • Splinter Cell • Call of Duty • Teenage Mutant Ninja Turtles • Puss ‘n Boots • Barbie • Max Steel • Club Penguin. Working with these animation wizards, you’ll learn the key skills you need to become a sought-after animator yourself, including: 3D Animation—Modelling—Lighting—Texture—Rigging—Rendering—Compositing—Life Drawing—Character Design—Layout Design—Game Design—Level Design—Game Environment Design—Storyboarding. To set you up for success, you will receive a laptop —yours to keep upon Graduation from the program!

“Centre for Arts and Technology introduced me to friends with similar interests, a work environment unlike anything I’d ever experienced, and instructors who inspired me to be better.” –     Evan Lewis



Program Length


Application Deadline


Course Flow

Quarter 1
Quarter 2
Quarter 3
Quarter 4
Quarter 5
Quarter 6
Quarter 7
Quarter 8
Tab 1

In this quarter, you will be introduced to the practical skills and knowledge that are proven fundamentals of 2D and 3D art, therefore laying the foundation for your entire two year program.  This will be achieved through the introduction of several industry standard 2D/3D software packages that will be used consistently throughout your program, drawing/design concepts and the creation of, what will be, a quarterly demo reel.  By the end of your first quarter you will display, the 6 basics of CG; modeling, texturing, rigging, animating, lighting and rendering; digital painting and photo manipulation techniques; basic perspective drawing; a fundamental grasp of basic design principles and elements; FX/Compositing applications with live action footage and editing/exporting techniques for the creation of your first demo reel.

Tab 2

This quarter will continue to focus on the 6 basics of CG and the increased proficiency of an industry standard 3D software package.  In addition, you are immersed further into the application of camera setup, cinematic techniques and composition as it relates to the process of storyboarding and previsualization.  Traditional drawing as it relates to drawing the human form from observation and traditional animation and its principles are introduced.

Tab 3

This quarter will continue to focus on the 6 basics of CG and the increased proficiency of an industry standard 3D software package.  Traditional drawing continues with studying the human form, but new software and tools are introduced as it relates to the digital process of 2D animating, character design and CG sculpting.  This quarter will complete the generalized nature of your program.

Tab 4

This quarter takes the 6 basics of CG and splits them for the rest of your two year program into several separate course flows.  A CG animation flow is introduced, focusing on the animation principles and execution of character animation.  A modeling flow is introduced, focusing on the process of both hard surface and organic modeling techniques.  A lighting, texturing, rendering and compositing flow is introduced focusing on the professional presentation and execution of your CG projects.  This quarter starts to focus more intently on the CG pipeline, but methods of character design continue to be explored.

Tab 5

This quarter will continue with CG animation, focusing on advanced principles as it relates to body mechanics and acting to dialogue.  Modeling continues with advanced techniques in rigging and hard surface/organic modeling.  Lighting, texturing, rendering and compositing continue with more advanced tools and processes.  Game Design is also a focus as you will create and document an original game concept idea.  You will start to analyze what area of CG you will focus on in your final year of the program.

Tab 6

At this stage, you will have made a choice of which CG discipline to primarily focus on; Modeling, Animation or VFX and all that those three entail.  Based on this decision, you will put your energies into mastering your chosen field over the final nine months.  You will now start to become more self-directed and begin to put in motion what your final portfolio and graduating demo reel may look like.  Job and career development is introduced in order to facilitate the process of being successful post-education in both your personal and professional life.  Traditional drawing continues with your third level of life drawing focusing on both the human and animal form.  Added employability skills are offered in the way of becoming proficient in a secondary 3D software package.

Tab 7

This quarter you will continue to work on material for your final graduation portfolio and demo reel.  Courses are more self-directed with instructors taking on an increased mentoring role.  Professional attitudes, studio practices, productions schedules and networking are emphasized to a greater degree and put under more scrutiny.  Further employability skills are enhanced through the application of a game engine and how it can benefit your CG production work flow.

Tab 8

Your final quarter is all about getting it done to the highest level.  This is the final culmination of all your hard work.  Polishing your art, creating a professional demo reel/portfolio site, job searching, networking and meeting the graduation criteria is your focus.



Graduating in 1992, Sean jumped right into animating and developing CD-Rom games for an independent video game company in Oakville, Ont.  In 1994 the attraction of the west coast and the burgeoning Vancouver animation industry led Sean to work at major pre-production houses in the Lower Mainland such as ‘Studio ‘B’ Productions’ and ‘Bardel Entertainment’ designing  on many television shows such as “The Magic School Bus”, and “Tales from the Cryptkeeper”.  In 1996 ‘Disney’ came to Vancouver and over the next 4 years Sean helped animate many feature-length projects including the award winning “Beauty and the Beast: The Enchanted Christmas”.

Always looking for a challenge and a chance to broaden his skills, Sean accepted a position as a computer graphic artist on the ‘NBA Live’ team at Electronic Arts Canada in Burnaby, BC.

In 2000, Sean started his teaching career, joining the ‘Centre for Digital Imaging and Sound’ as an instructor while working full-time in the industry.  In 2002, Sean was offered the full-time position of Animation department head at the ‘Center for Arts and Technology’ in Fredericton, New Brunswick and decided to make the journey back east with his family.

Sean is back in BC and has been with the Centre for Arts and Technology for over 11 years in the role of Department Head and full time instructor.

To learn more about working in the Animation Industry, you can listen to our PODCAST  with Sean on our Soundcloud Stream. 


Tom has worked in the film, television and gaming industries for the past 28 years and has headed up art teams at EA, Sony and THQ. His work with some of the top studios on popular franchises such as Mortal Kombat Dawn of War , numerous animated series, such as Spongebob, and also big budget features Chronicles of Narnia , Happy Time Murders,has also made him a sought after Art Director and Animation Supervisor. As an instructor throughout Canada and overseas, Tom has a passion for the traditional arts combined with innovative advances in 3D.  A graduate of Emily Carr College and Certified Maya, Softimage Instructor


Roland is a graduate of the 3D program at Cato.  He has been very active as a digital compositor, modeling and texture artist over the last several years.  He has worked for Lizard Brain Animation as a compositor and Unity Broadcasting as the lead model-maker as well as other graphic artist duties .  Further, he has several film credits as an animator, compositor and model-maker.  He is currently building the “Hero” model for a new Film.  Roland has also been instrumental as a teaching assistant, helping mold and motivate our graduate students.

To learn more about working in the Animation Industry, you can listen to our PODCAST  with Roland on our Soundcloud Stream. 


Norm Roen graduated from Sheridan College’s three year animation program as a traditional animator. He’s done a variety of work all over the world from South Korea, Taiwan and China. For these careers his clients consisted of Disney, Universal and Studio Bin Vancouver. Norm also worked as an overseas director in Shanghai for Berliner Film Company. His jobs have included animator, layout artist, background painter, director and overseas director. Norm has had an exciting teaching career at Harbin University of Science and Technology in China, and now passes on his wealth of knowledge and expertise in 2D animation, to students at Centre for Arts and Technology.


Michael is a digital 3D animator with a wide range of experience. From productions such as The Smurfs (2011) for Sony Pictures Imageworks, Escape From Plant Earth (2012) from Rainmaker, Splinter Cell:Blacklist from Waterproof Studios and is currently working on Nickelodeon’s Teenage Mutant Ninja Turtles.


Internationally Renowned Artist  and Art Instructor.

Elizabeth Dykosky’s work is unique and shows extraordinary colour use and remarkable talent wielding the brush or the pallet knife. Her work has been exhibited at various galleries throughout the world, among others in Italy(Rome), Canada(Montreal, Toronto, Vancouver, and Kelowna), the USA(Detroit), as well as the United Arab Emirates(Dubai and Salalah). Her paintings belong to the private collection of the Vatican, Burj Al Arab Hotel in Dubai, and Shanfari Group of Companies in Salalah, UAE.

Her pieces capture the essence of the subject to a degree that leaves a lasting impact on the viewer.


Trent has always been into art since an early age and would always be drawing and always enjoyed video games. When he was 11 he discovered comics and wanted to be a comic artist. Trent moved to Kelowna to take fine arts and at the tender age of 20 started to color comics professionally.  In 2004 Trent enrolled in the 3D program at The Centre for Arts and Technology to pursue a career in the video game industry.  Trent broke into the video game industry as a freelance artist and for the last 5 years has been modeling and sculpting on high profile game projects for Art Bully Productions. In addition to his freelance work, Trent also developed his own game project entitled Galactic Boxing which is slated to be released at the end of summer 2015.  Instagram:Galacticboxing and Facebook: Galactic Boxing


Brandon is a 2D animator that specializes in Flash animation. He has over 7 years of professional experience working on a multitude of Flash projects ranging from game development to production animation. Currently he’s working for Atomic Cartoons, through Yeti Farm Creative, on the production Rocket Monkeys.


Born and raised in Pakistan, Tina travelled within the country and overseas with her diplomat father.

Trained as a Graphic Designer, her artistic journey has been that of an explorer. She works in a variety of mediums, of which pastels are her medium of preference. Often enjoying an “explosion” of colours, Tina finds working with a limited palette equally thrilling. Light cascading over forms, natural or man-made, is the driving force that compels her to paint as she strives to capture a specific moment in time.

Portraits, figurative art and landscapes are the themes Tina is currently featuring in her paintings and pastels.

Since 1976, Tina has exhibited in group and solo shows in the United Kingdom, USA, Canada, Pakistan and Dubai. In 2004 she moved to Kelowna after a 13 year stay in Dubai. The Okanagan landscape has mesmerized her, compelling her to paint this area, which she says is a true labour of passion.


Robert is a Visual FX artist and CG Generalist who has been working in the animation industry for close to ten years. His primary discipline is Visual FX, however he has also worked in Lighting Rendering and Compositing, and he possesses a well-rounded skill set. Robert started his career working as Render Wrangler at Nitrogen Studios, and then quickly made his way into the Visual FX department becoming a Visual FX Artist. After working at Nitrogen Studios he accepted a new position working at Rainmaker Entertainment as a Visual FX artist on the show “Max Steel”. When Max Steel had come to an end, he accepted a new job opportunity at Bardel Entertainment.  During his time at Bardel Entertainment, he contributed to various projects including: Veggie Tales, Angry Birds, Monster High, and more.


Nicole graduated from Capilano University two year animation program in 1999, Soon after graduating she started her first Job at Atomic Cartoon Inc. Working as a character designer, Prop designer and clean up artist on various TV shows such as “Zeta project”, ‘Braceface’ and “Atomic Betty”. Working on such a variety of cartoons made for a very wide adaptation in her design skills. Animation clean up is another skill she learned along her journey when working on the Voyage of Sinbad for Bardel in league with Dreamworks. Attending over a dozen Comic conventions and speaking as a guest on character design and what to expect when pursuing a career in animation. You will still find her doing most of her artwork traditional and encouraging others to embrace bringing art to life on paper.


Jeremy is a game developer with over 7 years of professional experience, and may more years as a hobbyist. He specializes in the client-side development of games using several engines, most notably Unity and Unreal Engine. Most of Jeremy’s professional work has been as a programmer, but he enjoys dabbling in various other aspects of game development such as audio engineering and 3d modelling.

While working for studios such as Hyper Hippo and Hourblast Games Jeremy has played a role in the release of dozens of titles, both large and small.  He is currently working on his own productions and doing occasional freelance work through his company, Grimfox Games Inc.


Born in Winnipeg, raised in Ontario, Sarita moved out West to complete her MFA at UVic in 1995.  Sarita’s passions include making and teaching art, and she has been doing both actively over the past 22 years. Accepted to SFU in the Arts Education program, Sarita is working towards a PhD.

Over her varied career, Sarita has had the opportunity to work in the Design industry as a composer, graphic designer and Artistic Designer.  This valuable work experience in the Design industries  gave her opportunities to apply Design Thinking and integrate the parameters of projects with current technological softwares and processes.  The process allows for  in-depth considerations which flow between the users and/or viewers and the products or designs themselves.

Sarita has been exhibiting artwork for 2 decades.  She is a member of an artists team called, GreenLight, a group dedicated to cultural collaboration.  This group has won 2 art competitions in 2017, installed in 2018.  The group focuses on wood projects, integrating indigenous carving techniques with modern building technologies.  The works aim to incorporate recycled and/or re-purposed materials with innovative collaborative designs, to create new and sustainable visions for celebrating diversity and creating pathways to reconciliation.

Sarita is an expert in arts education, with her vast and varied experiences both inside and outside the classroom.  She is passionate about teaching art and discovering new and innovative research in the pedagogy of arts education.  Teaching subjects such as Lifedrawing, Design, Colour Theory, Sculpture and Design history, Sarita has had the pleasure of being a faculty member at Emily Carr U, Capilano University, and Langara College.   She cherishes the creative values that art has to give students, as their minds open up to the development of creative solutions to design problems.


Erica is a Center for Arts and Technology Alumni currently employed by Bardel Entertainment Inc.. Past work has been on DreamWorks The Adventures of Puss in Boots, Dream Works Dinotrux, Dream Works Dinotrux Supercharged and most recently, The Dragon Prince.


Andy Bartlett has worked as an artist in the animation industry for over thirty years. Starting as designer for ‘The Care Bear Movie’ in Toronto, he migrated to Paris to work on an Asterix production before finally settling in Vancouver. Working as an animator, storyboard artist, designer and more. Andy has contributed to many studios, such as Nelvana, International Rocketship, Atomic and DHX. A Leo award winning director for his work on “Being Ian”, his handiwork can be seen on such diverse productions as “My Little Pony”, “Ren and Stimpy”, and the feature “Tank Girl”. Besides pursuing his own dreams, Andy has helped countless students pursue theirs through his role as an animation instructor for the past 25 years.


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