Visual Effects for Film & Animation
I WANT ANSWERS!
Are you more a fan of the Behind the Scenes vignettes of movies than the movies themselves? Are you more interested in movies with unbelievable visual effects that make the eyes pop? Do you like to explore alien worlds from a movie theatre seat? If so, the Visual Effects for Film & Animation Program is where you belong! Building off the foundation set up by the 3D Animation Program, successful grads will have gained the necessary skills, and language, to allow them entry-level access to any facet of the visual effects field.
CAREERS IN VFX
- Concept Artist
- Digital Preparation Artist
- Layout Artist
- Lighting Technical Director or Lighter
- Match Move Artist
- Matte Painter
- Producer (VFX)
- Roto Artist
- Runner (VFX)
- Technical Director
- VFX Supervisor
SEAN RIDGWAY | DEPARTMENT HEAD
Graduating in 1992, Sean jumped right into animating and developing CD-Rom games for an independent video game company in Oakville, Ont. In 1994 the attraction of the west coast and the burgeoning Vancouver animation industry led Sean to work at major pre-production houses in the Lower Mainland such as ‘Studio ‘B’ Productions’ and ‘Bardel Entertainment’ designing on many television shows such as “The Magic School Bus”, and “Tales from the Cryptkeeper”. In 1996 ‘Disney’ came to Vancouver and over the next 4 years Sean helped animate many feature-length projects including the award winning “Beauty and the Beast: The Enchanted Christmas”.
Always looking for a challenge and a chance to broaden his skills, Sean accepted a position as a computer graphic artist on the ‘NBA Live’ team at Electronic Arts Canada in Burnaby, BC.
In 2000, Sean started his teaching career, joining the ‘Centre for Digital Imaging and Sound’ as an instructor while working full-time in the industry. In 2002, Sean was offered the full-time position of Animation department head at the ‘Center for Arts and Technology’ in Fredericton, New Brunswick and decided to make the journey back east with his family.
Sean is back in BC and has been with the Centre for Arts and Technology for over 11 years in the role of Department Head and full time instructor.
To learn more about working in the Animation Industry, you can listen to our PODCAST with Sean on our Soundcloud Stream.
WILSON LEUNG | DEPARTMENT HEAD | SURREY CAMPUS
Wilson Leung’s career has been vast and impressive. Graduating in 1996, Wilson wasted no time and jumped in to work on one of the biggest toy franchise animation show, Transformers. In addition, Wilson also worked on Reboot, the world first 3D animated TV show. After completing a few more animation show such as War Planet and Weirdoh, Wilson moved on to pursue his video game career in the year 2000.
With the mentality of only working with the best, Wilson decided to join Electronic Arts, one of the largest video game studios on the planet. As a Lead Motion Capture Specialist, Animator and Manager, he has worked on many award-winning AAA titles. For example, Harry Potter, Lord of the Ring, Mass Effect, Dragon Age, Need for Speed, Madden, NHL, FIFA, Dead Space, Dante’s Inferno, God Father, Medal of Honor, MMA UFC, Fight Night, FIFA Street, NBA Street, Army of Two, Def jam, Skate … the list goes on and on. He has also worked with many celebrities such as top professional golfer, Tiger Woods, Street basketball team And1, baseball super star Luis Gonzalez, NBA Star Stromile Swift … etc. Other than video games, he has also worked on Gillette commercial featuring Tiger Woods, Roger Federer, and Thierry Henry.
Wilson found success in both the animation and video game industries, but he chose to never keep the knowledge to himself. Starting in 2002, he started to share what he learned from his profession. He has taught at many prestigious schools, such as BCIT, CDIS, Vancouver Film School, Think Tank, Langara College, and Centre for Arts and Technology. In 2003, Wilson was interviewed by BCIT. In his Article, “Electronic Arts Meets the BCIT Classroom”, he shared his vision on the relationship between gaming and education. In 2010, Wilson left EA to pursue his passion for education; he wanted to transform the classroom into a workplace-like learning environment. He decided to move to beautiful Kelowna and joined the best Art School in Okanagan area, Centre for Arts and Technology. He worked closely with Animation Department Head, Sean Ridgway, who was a Disney Animator, to revise the whole 3D animation curriculum. His vision? To transform the classroom into a professional studio environment.
In 2014, Wilson left Kelowna and returned to Vancouver for family reasons. He rejoined EA and worked on one of the largest video game franchises in the world; FIFA. In 2018, Langara college interviewed him for an article and video to talk about his more than 20-year career in animation and video games, with the goal to inspire young minds. At the same time, Chinese game giant NetEase invited Wilson to do a Game Talk sharing. At present, Wilson is the Animation Department Head at Centre for Arts and Technology’s Surrey Campus. He is leading and managing the exciting, fun, and rewarding animation programs. His goal very simple: to make your passion into your profession.
ROLAND BARON | LEAD INSTRUCTOR
Roland is a graduate of the 3D program at Cato. He has been very active as a digital compositor, modeling and texture artist over the last several years. He has worked for Lizard Brain Animation as a compositor and Unity Broadcasting as the lead model-maker as well as other graphic artist duties . Further, he has several film credits as an animator, compositor and model-maker. He is currently building the “Hero” model for a new Film. Roland has also been instrumental as a teaching assistant, helping mold and motivate our graduate students.
To learn more about working in the Animation Industry, you can listen to our PODCAST with Roland on our Soundcloud Stream.
NORM ROEN | TRADITIONAL ANIMATION INSTRUCTOR
Norm Roen graduated from Sheridan College’s three year animation program as a traditional animator. He’s done a variety of work all over the world from South Korea, Taiwan and China. For these careers his clients consisted of Disney, Universal and Studio Bin Vancouver. Norm also worked as an overseas director in Shanghai for Berliner Film Company. His jobs have included animator, layout artist, background painter, director and overseas director. Norm has had an exciting teaching career at Harbin University of Science and Technology in China, and now passes on his wealth of knowledge and expertise in 2D animation, to students at Centre for Arts and Technology.
KEVIN KYLE | CHARACTER ANIMATION INSTRUCTOR
Kevin has worked as a CG animator for nearly a decade in Vancouver, BC at studios such as Rainmaker Entertainment and Bardel Entertainment, as well as having done several freelance projects. Kevin has worked on productions such as Max Steel: Monstrous Alliance, Nickelodeon’s Monsters vs. Aliens, Kahlil Gibran’s The Prophet, VeggieTales in the House, King Julian, and is currently the layout supervisor for Dreamwork’s Puss in Boots tv series.
MICHAEL LEWICKI | CHARACTER ANIMATION INSTRUCTOR
Michael is a digital 3D animator with a wide range of experience. From productions such as The Smurfs (2011) for Sony Pictures Imageworks, Escape From Plant Earth (2012) from Rainmaker, Splinter Cell:Blacklist from Waterproof Studios and is currently working on Nickelodeon’s Teenage Mutant Ninja Turtles.
ELIZABETH DYKOSKY | LIFE DRAWING/ART FOUNDATIONS INSTRUCTOR
Internationally Renowned Artist and Art Instructor.
Elizabeth Dykosky’s work is unique and shows extraordinary colour use and remarkable talent wielding the brush or the pallet knife. Her work has been exhibited at various galleries throughout the world, among others in Italy(Rome), Canada(Montreal, Toronto, Vancouver, and Kelowna), the USA(Detroit), as well as the United Arab Emirates(Dubai and Salalah). Her paintings belong to the private collection of the Vatican, Burj Al Arab Hotel in Dubai, and Shanfari Group of Companies in Salalah, UAE.
Her pieces capture the essence of the subject to a degree that leaves a lasting impact on the viewer.
TRENT TROMBLEY | DIGITAL SCULPTING/MODELING INSTRUCTOR
Trent has always been into art since an early age and would always be drawing and always enjoyed video games. When he was 11 he discovered comics and wanted to be a comic artist. Trent moved to Kelowna to take fine arts and at the tender age of 20 started to color comics professionally. In 2004 Trent enrolled in the 3D program at The Centre for Arts and Technology to pursue a career in the video game industry. Trent broke into the video game industry as a freelance artist and for the last 5 years has been modeling and sculpting on high profile game projects for Art Bully Productions. In addition to his freelance work, Trent also developed his own game project entitled Galactic Boxing which is slated to be released at the end of summer 2015. Instagram:Galacticboxing and Facebook: Galactic Boxing
BRANDON HODGE | DIGITAL ANIMATION INSTRUCTOR
Brandon is a 2D animator that specializes in Flash animation. He has over 7 years of professional experience working on a multitude of Flash projects ranging from game development to production animation. Currently he’s working for Atomic Cartoons, through Yeti Farm Creative, on the production Rocket Monkeys.
TINA SIDDIQUI | LIFE DRAWING INSTRUCTOR
Born and raised in Pakistan, Tina travelled within the country and overseas with her diplomat father.
Trained as a Graphic Designer, her artistic journey has been that of an explorer. She works in a variety of mediums, of which pastels are her medium of preference. Often enjoying an “explosion” of colours, Tina finds working with a limited palette equally thrilling. Light cascading over forms, natural or man-made, is the driving force that compels her to paint as she strives to capture a specific moment in time.
Portraits, figurative art and landscapes are the themes Tina is currently featuring in her paintings and pastels.
Since 1976, Tina has exhibited in group and solo shows in the United Kingdom, USA, Canada, Pakistan and Dubai. In 2004 she moved to Kelowna after a 13 year stay in Dubai. The Okanagan landscape has mesmerized her, compelling her to paint this area, which she says is a true labour of passion.
JAMES SMITH | CG INSTRUCTOR
James is a multi-faceted generalist and graduate from the Centre’s 3D animation program. During the course of the program he fell in love with the technical side of computers and computer generated graphics. After graduation he immediately began a career freelancing and has since worked on projects ranging from pre to post-production. Today James is more focused on development with the Unreal Engine and on further developing his 3D Design business.
BRAD SOROCHKA | INSTRUCTOR
Brad is currently a 3D modeler at Disney Interactive and a gratuate of CAT. He has worked on 3D cartoons in the past that have aired on both YTV and Cartoon Network. Titles include Storm Hawks while working at Nerd Corps Entertainment.
“I would like to share my gratitude to the instructors that put so much time and effort in for us. The instructors are the best part about CAT. It was great to learn from people who share the same commitment and passion as you.” - Joshua Morley